offering game

Game publishing refers to the comprehensive process of bringing a completed game to market. This includes launching the game on distribution platforms, user acquisition, monetization strategies, and ongoing operations. In the context of Web3, publishing also involves selecting the appropriate blockchain, designing tokens and NFTs, deploying smart contracts, integrating with wallets, listing the token on platforms such as Gate's Startup or exchanges, running promotional activities, and connecting on-chain communities with in-game features.
Abstract
1.
Meaning: A strategy where projects design special rules or mechanisms to allow early participants to acquire tokens or assets at lower prices or better terms, attracting capital and user engagement.
2.
Origin & Context: Originated from early-stage cryptocurrency project financing practices. Before tokens launch for public trading, projects need to attract initial investors, so they design various incentive mechanisms (such as private rounds, presales, airdrops) to encourage participation, collectively called 'offering games'.
3.
Impact: Helps new projects quickly accumulate initial users and capital, but can also lead to unequal token distribution and excessive profits for early participants. This mechanism affects token liquidity distribution and price trends, making it a key factor in project success or failure.
4.
Common Misunderstanding: Mistakenly believing 'offering games' are scams or fraud. In reality, they are normal project financing methods, but be cautious of non-transparent rules, false promises, or obvious Ponzi structures.
5.
Practical Tip: Before participating, check three key points: ① Has the project disclosed token distribution ratios and unlock schedules? ② Do early participants' returns come from genuine business growth or subsequent participants' funds? ③ Does the project have a clear product roadmap and verifiable progress? Use these standards to assess risk.
6.
Risk Reminder: Offering games may involve securities regulatory issues, with some countries imposing strict restrictions on token issuance. Participants face liquidity risk (tokens may be locked long-term), price risk (may drop significantly after listing), and project failure risk. Do not invest more than you can afford to lose.
offering game

What Is Game Publishing?

Game publishing refers to the entire process of bringing a game to market.

This process covers all stages from preparation and launch to user acquisition and monetization, with the primary goal of delivering the game reliably to players and driving sustainable growth. In Web3, game publishing also incorporates on-chain assets into the overall design—this includes game tokens (tradable in-game credits), NFTs (unique virtual items), integration with smart contracts and wallets, and organizing launch events on exchanges.

Why Is Understanding Game Publishing Important?

Game publishing determines where your users come from, how they are retained, how they pay or trade, and ultimately whether your product achieves sustainable success.

For traditional games, publishing relies heavily on app stores and paid user acquisition. In Web3 gaming, beyond distribution channels, publishers must also consider network fees, asset design, and community management. A solid understanding of publishing helps avoid common pitfalls—for example, launching a token too early can attract users interested only in arbitrage, while neglecting retention can result in user churn after initial campaigns end.

From a team perspective, publishing directly impacts cash flow and reputation. Well-paced publishing strategies allow for testing retention through limited beta releases and small-scale events before scaling up; poor pacing can waste budgets on ineffective traffic.

How Does Game Publishing Work?

Game publishing is executed step by step, moving from preparation to launch, growth, and monetization.

Step 1: Market and Product Preparation. Define your target players and platform—mobile, PC, or web. Decide whether the game will be on-chain; if so, evaluate the transaction fees and ecosystem resources of the target blockchain.

Step 2: On-Chain Preparation. Design your token (total supply and release schedule for tradable credits) and NFTs (limited edition skins or items), then deploy smart contracts. Smart contracts are programs that automatically enforce rules for minting assets and distributing rewards. Integrate wallets so players can manage assets as easily as using a bank account.

Step 3: Channels and Partnerships. Connect with exchanges and community resources. For example, on Gate, you can apply to launch your game token through Gate Startup (IEO/Launchpad), where the exchange organizes public sales. Collaborate with Gate’s task-based campaigns and community promotions to gather early adopters into your game.

Step 4: Launch and Iteration. Use a soft launch (limited regions or user base) to monitor key metrics such as day-1 retention, 7-day retention, and conversion rates for payment/trading. Use player feedback to refine onboarding flows and economic models, ensuring that asset mechanics do not detract from core gameplay.

Step 5: Monetization and Growth. Structure revenue streams around in-app purchases, advertising, and on-chain asset trading, while maintaining a steady schedule of in-game events. For on-chain players, offer seasonal rewards, limited-time NFT airdrops, and task competitions. Avoid excessive short-term incentives that may cause extreme price volatility.

What Does Game Publishing Typically Look Like in Crypto?

The most common model combines games with on-chain assets while driving user growth and retention via exchanges and community campaigns.

Token launches via Gate Startup: Teams submit documentation for compliance review; upon approval, Gate opens token subscriptions to users. Pre- and post-launch, leverage Gate’s community activities and mission pages—such as account activation, participating in test competitions, or sharing battle reports—to reward players with in-game bonuses or token airdrops.

NFT launches and secondary trading: Limited edition skins or equipment are issued as NFTs, sold through initial launch pages, then traded on secondary markets. Players see these as similar to limited-edition collectible cards—offering unique visuals or minor boosts—with prices determined by rarity and demand.

Liquidity mining for capital inflow: Players who provide liquidity for a game token paired with a stablecoin receive rewards, creating deeper trading pools. This is often tied to seasonal missions—enhancing tradability while gamifying liquidity provision as part of the game experience.

Integrating on-chain quest platforms and communities: Implement straightforward “complete tasks to earn rewards”—such as downloading the game, creating a wallet, finishing tutorials, or making an on-chain transaction—to gradually transition traditional gamers into Web3 interactions with reduced friction.

How Can You Reduce Risks in Game Publishing?

Risks mainly stem from technology, economics, compliance, and operations. Each area requires targeted management.

Technical risk: Start with security audits and role-based access controls. Third-party audits verify smart contract safety; access controls separate key operations or require multi-signature approval to prevent single points of failure. After launch, set up bug bounties to encourage community reporting.

Economic risk: Set token release schedules and reward rates carefully to avoid excessive inflation. Employ anti-bot and anti-sybil mechanisms (preventing one person from exploiting rewards with multiple accounts), such as requiring both on-chain and in-game progress verification for tasks.

Compliance risk: For public sales, follow local identity verification (KYC) and anti-money laundering (AML) standards—monitoring suspicious fund flows. Avoid exaggerated return promises in communications; maintain transparency in whitepapers.

Operational risk: Balance “new content, rewards, and difficulty” in event cadence. Link rewards more closely to skill performance to reduce short-term volatility from pure user acquisition campaigns. Build data dashboards focusing on retention, trading depth, and user feedback; adjust strategies weekly.

Over the past year, blockchain gaming has seen renewed user growth and increased funding, alongside maturing low-fee networks and tooling.

2025 full-year industry tracking indicates that daily active wallets in blockchain games fluctuate between 900,000 to 1.2 million, with gaming DApps accounting for 35%–45% of interactions. This growth is closely linked to the spread of low-fee networks—players are more willing to explore asset-centric gameplay when transaction costs are minimal.

From Q3 to Q4 2025, Web3 gaming and foundational tooling saw a rebound in total funding—$1.2B–$1.5B over six months—with median deal sizes ranging from $7M–$9M. Investment is flowing towards replayable seasonal models and cross-platform tools, showing a market preference for sustainable activities plus scalable technology.

In terms of network selection, Q3 2025 data shows that networks prioritizing low fees and strong developer tools account for over half of new projects. Lower gas fees (on-chain transaction costs) and improved SDK support shorten both launch times and iteration cycles.

Exchange-based token launches are gaining traction. In the past six months, games with token offerings have seen rising interest across multiple platforms—oversubscription is increasingly common due to stricter allocation controls and more mature community engagement. However, short-term hype does not guarantee long-term retention; teams should keep gameplay innovation and service quality as core priorities.

What Is the Difference Between Game Publishing and Token Issuance?

Game publishing focuses on product launch and operations; token issuance centers on asset fundraising and incentives—they are related but not identical.

Game publishing is about acquiring players, retention, and content updates—measured by metrics like DAU (daily active users), retention rates, and reputation. Token issuance focuses on distributing tokens and ensuring trading liquidity—measured by subscription levels, market depth, and price stability. Many Web3 games first launch on a small scale to test retention before issuing tokens or scaling up promotion; this avoids mistaking speculative demand for genuine gameplay interest.

In practice, game publishing is led by product and operations teams, while token issuance requires compliance and financial coordination. Keeping these processes separate but mutually supportive creates more robust outcomes.

Key Terms

  • Game Token: A digital asset circulating within a game used for purchasing items, redeeming rewards, or participating in the in-game economy.
  • NFT: Non-fungible token representing unique assets in a game—such as characters, equipment, or land.
  • Staking: A mechanism where players lock tokens to earn rewards, voting rights, or special privileges in-game.
  • Smart Contract: Program code that automatically enforces game rules to ensure transparent and fair transactions.
  • Mining: The process of earning token rewards through gameplay activities or computational work.

FAQ

What’s the Difference Between a Game Publisher and a Game Developer?

A publisher handles bringing the game to market—including marketing and distribution—while the developer focuses on building the game itself. Simply put: developers create; publishers are experts in marketing and sales. Many indie developers partner with publishers so they can focus on development while the publisher manages financing, promotion, distribution channels, etc.

Do Indie Game Developers Need a Publisher?

It’s not mandatory but offers significant advantages. Publishers can provide funding support, marketing promotion, distribution channels, business negotiations—and help games quickly reach more players. If you have enough capital and operational know-how you can self-publish; however, most indie teams benefit greatly from partnering with publishers to boost their success rate.

How Much Does It Cost to Publish a Game?

Costs vary dramatically: small indie games may require only tens of thousands of dollars; large-scale games can cost millions or even hundreds of millions. Expenses include development costs, marketing promotion, distribution fees, server operation costs, etc. It’s recommended to draft a detailed budget based on your game type and target market—and seek investors or publisher funding if necessary.

How Is Blockchain Game Publishing Different From Traditional Game Publishing?

Blockchain games typically feature token economies where players own/trade in-game assets—creating more diverse publishing models. In addition to traditional platforms, many blockchain games enable asset trading through decentralized exchanges (such as Gate’s NFT marketplace), allowing players to monetize earned tokens/NFTs externally. This model increases player engagement but also raises compliance and risk management requirements for publishers.

How Do You Choose the Right Game Publishing Platform?

Consider your target audience, game type, platform fees/policies, and level of support offered. Traditional platforms like Steam have broad reach but higher entry barriers; mobile platforms are highly competitive; blockchain platforms such as Gate specialize in Web3 gaming and NFT asset trading. Clearly define your game’s positioning first—then select platforms accordingly. Where possible, multi-platform releases can maximize returns.

References & Further Reading

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Related Glossaries
Axie Infinity
Axie Infinity is an on-chain game centered around NFT pets known as Axies. Players participate in its economic system by collecting, battling, and breeding Axies, with related tokens including AXS and SLP. The game operates on the Ronin network, where asset ownership is recorded on-chain. Rewards and marketplace trading are integrated, and users can trade tokens on exchanges such as Gate to manage participation costs.
Define Guild
A guild is an online organization that collaborates around shared goals. In the crypto space, guilds often operate as DAOs (Decentralized Autonomous Organizations), using tokens or NFTs as membership credentials. Through voting and established rules, guilds manage resources, organize activities such as play-to-earn gaming, on-chain quests, educational initiatives, and research. They also participate in trading, airdrops, and community events to enhance engagement efficiency and maximize member rewards.
Valhalla Definition
Valhalla is an on-chain game and metaverse developed within the Floki ecosystem. Player progress and in-game items are recorded on the blockchain, making the game's ledger transparent and publicly accessible. Game assets are typically represented as NFTs, ensuring their uniqueness and enabling trading. The FLOKI token serves as the medium for in-game transactions and broader ecosystem interactions. Valhalla integrates gaming, asset ownership, and community participation into a unified experience.
Crypto Gaming
Crypto games integrate blockchain capabilities into video games, allowing players to manage their accounts and in-game assets through digital wallets. In these games, items are typically represented as NFTs (non-fungible tokens), while rewards and currencies are issued as tokens. Key transactions are recorded on-chain, ensuring transparency and security. Crypto games emphasize verifiable ownership and open marketplaces, enabling asset transfer across different games and supporting player-driven governance mechanisms.
iğo
Initial Game Offering (IGO) is a fundraising mechanism used by blockchain-based games prior to their official launch. Through exchanges or dedicated launch platforms, early users can participate to obtain game tokens or NFTs. The typical process includes eligibility verification, snapshot of holdings, allocation of subscription, listing for trading after the Token Generation Event (TGE), and phased unlocking of locked assets. Participation usually requires USDT or platform-specific tokens, making IGOs suitable for users who are optimistic about the game’s ecosystem. However, it is important to be aware of potential price volatility and project delivery risks.

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