
Game publishing refers to the entire process of bringing a game to market.
This process covers all stages from preparation and launch to user acquisition and monetization, with the primary goal of delivering the game reliably to players and driving sustainable growth. In Web3, game publishing also incorporates on-chain assets into the overall design—this includes game tokens (tradable in-game credits), NFTs (unique virtual items), integration with smart contracts and wallets, and organizing launch events on exchanges.
Game publishing determines where your users come from, how they are retained, how they pay or trade, and ultimately whether your product achieves sustainable success.
For traditional games, publishing relies heavily on app stores and paid user acquisition. In Web3 gaming, beyond distribution channels, publishers must also consider network fees, asset design, and community management. A solid understanding of publishing helps avoid common pitfalls—for example, launching a token too early can attract users interested only in arbitrage, while neglecting retention can result in user churn after initial campaigns end.
From a team perspective, publishing directly impacts cash flow and reputation. Well-paced publishing strategies allow for testing retention through limited beta releases and small-scale events before scaling up; poor pacing can waste budgets on ineffective traffic.
Game publishing is executed step by step, moving from preparation to launch, growth, and monetization.
Step 1: Market and Product Preparation. Define your target players and platform—mobile, PC, or web. Decide whether the game will be on-chain; if so, evaluate the transaction fees and ecosystem resources of the target blockchain.
Step 2: On-Chain Preparation. Design your token (total supply and release schedule for tradable credits) and NFTs (limited edition skins or items), then deploy smart contracts. Smart contracts are programs that automatically enforce rules for minting assets and distributing rewards. Integrate wallets so players can manage assets as easily as using a bank account.
Step 3: Channels and Partnerships. Connect with exchanges and community resources. For example, on Gate, you can apply to launch your game token through Gate Startup (IEO/Launchpad), where the exchange organizes public sales. Collaborate with Gate’s task-based campaigns and community promotions to gather early adopters into your game.
Step 4: Launch and Iteration. Use a soft launch (limited regions or user base) to monitor key metrics such as day-1 retention, 7-day retention, and conversion rates for payment/trading. Use player feedback to refine onboarding flows and economic models, ensuring that asset mechanics do not detract from core gameplay.
Step 5: Monetization and Growth. Structure revenue streams around in-app purchases, advertising, and on-chain asset trading, while maintaining a steady schedule of in-game events. For on-chain players, offer seasonal rewards, limited-time NFT airdrops, and task competitions. Avoid excessive short-term incentives that may cause extreme price volatility.
The most common model combines games with on-chain assets while driving user growth and retention via exchanges and community campaigns.
Token launches via Gate Startup: Teams submit documentation for compliance review; upon approval, Gate opens token subscriptions to users. Pre- and post-launch, leverage Gate’s community activities and mission pages—such as account activation, participating in test competitions, or sharing battle reports—to reward players with in-game bonuses or token airdrops.
NFT launches and secondary trading: Limited edition skins or equipment are issued as NFTs, sold through initial launch pages, then traded on secondary markets. Players see these as similar to limited-edition collectible cards—offering unique visuals or minor boosts—with prices determined by rarity and demand.
Liquidity mining for capital inflow: Players who provide liquidity for a game token paired with a stablecoin receive rewards, creating deeper trading pools. This is often tied to seasonal missions—enhancing tradability while gamifying liquidity provision as part of the game experience.
Integrating on-chain quest platforms and communities: Implement straightforward “complete tasks to earn rewards”—such as downloading the game, creating a wallet, finishing tutorials, or making an on-chain transaction—to gradually transition traditional gamers into Web3 interactions with reduced friction.
Risks mainly stem from technology, economics, compliance, and operations. Each area requires targeted management.
Technical risk: Start with security audits and role-based access controls. Third-party audits verify smart contract safety; access controls separate key operations or require multi-signature approval to prevent single points of failure. After launch, set up bug bounties to encourage community reporting.
Economic risk: Set token release schedules and reward rates carefully to avoid excessive inflation. Employ anti-bot and anti-sybil mechanisms (preventing one person from exploiting rewards with multiple accounts), such as requiring both on-chain and in-game progress verification for tasks.
Compliance risk: For public sales, follow local identity verification (KYC) and anti-money laundering (AML) standards—monitoring suspicious fund flows. Avoid exaggerated return promises in communications; maintain transparency in whitepapers.
Operational risk: Balance “new content, rewards, and difficulty” in event cadence. Link rewards more closely to skill performance to reduce short-term volatility from pure user acquisition campaigns. Build data dashboards focusing on retention, trading depth, and user feedback; adjust strategies weekly.
Over the past year, blockchain gaming has seen renewed user growth and increased funding, alongside maturing low-fee networks and tooling.
2025 full-year industry tracking indicates that daily active wallets in blockchain games fluctuate between 900,000 to 1.2 million, with gaming DApps accounting for 35%–45% of interactions. This growth is closely linked to the spread of low-fee networks—players are more willing to explore asset-centric gameplay when transaction costs are minimal.
From Q3 to Q4 2025, Web3 gaming and foundational tooling saw a rebound in total funding—$1.2B–$1.5B over six months—with median deal sizes ranging from $7M–$9M. Investment is flowing towards replayable seasonal models and cross-platform tools, showing a market preference for sustainable activities plus scalable technology.
In terms of network selection, Q3 2025 data shows that networks prioritizing low fees and strong developer tools account for over half of new projects. Lower gas fees (on-chain transaction costs) and improved SDK support shorten both launch times and iteration cycles.
Exchange-based token launches are gaining traction. In the past six months, games with token offerings have seen rising interest across multiple platforms—oversubscription is increasingly common due to stricter allocation controls and more mature community engagement. However, short-term hype does not guarantee long-term retention; teams should keep gameplay innovation and service quality as core priorities.
Game publishing focuses on product launch and operations; token issuance centers on asset fundraising and incentives—they are related but not identical.
Game publishing is about acquiring players, retention, and content updates—measured by metrics like DAU (daily active users), retention rates, and reputation. Token issuance focuses on distributing tokens and ensuring trading liquidity—measured by subscription levels, market depth, and price stability. Many Web3 games first launch on a small scale to test retention before issuing tokens or scaling up promotion; this avoids mistaking speculative demand for genuine gameplay interest.
In practice, game publishing is led by product and operations teams, while token issuance requires compliance and financial coordination. Keeping these processes separate but mutually supportive creates more robust outcomes.
A publisher handles bringing the game to market—including marketing and distribution—while the developer focuses on building the game itself. Simply put: developers create; publishers are experts in marketing and sales. Many indie developers partner with publishers so they can focus on development while the publisher manages financing, promotion, distribution channels, etc.
It’s not mandatory but offers significant advantages. Publishers can provide funding support, marketing promotion, distribution channels, business negotiations—and help games quickly reach more players. If you have enough capital and operational know-how you can self-publish; however, most indie teams benefit greatly from partnering with publishers to boost their success rate.
Costs vary dramatically: small indie games may require only tens of thousands of dollars; large-scale games can cost millions or even hundreds of millions. Expenses include development costs, marketing promotion, distribution fees, server operation costs, etc. It’s recommended to draft a detailed budget based on your game type and target market—and seek investors or publisher funding if necessary.
Blockchain games typically feature token economies where players own/trade in-game assets—creating more diverse publishing models. In addition to traditional platforms, many blockchain games enable asset trading through decentralized exchanges (such as Gate’s NFT marketplace), allowing players to monetize earned tokens/NFTs externally. This model increases player engagement but also raises compliance and risk management requirements for publishers.
Consider your target audience, game type, platform fees/policies, and level of support offered. Traditional platforms like Steam have broad reach but higher entry barriers; mobile platforms are highly competitive; blockchain platforms such as Gate specialize in Web3 gaming and NFT asset trading. Clearly define your game’s positioning first—then select platforms accordingly. Where possible, multi-platform releases can maximize returns.


