Recently, I noticed a popular project on the Base chain, which reminded me that there are similar card game mechanics in the SOL ecosystem. After closely examining CARDS's recent performance, the rebound momentum is indeed impressive, so I took advantage of the correction to make some strategic placements.



First, let's talk about the project's fundamentals. The team has been operating diligently, with last year's revenue reaching $27 million, which is quite solid. Holding CARDS tokens allows for real empowerment—beneficiaries receive free card packs every month, and there is a high probability of a buyback mechanism being launched in the future. This is not just a paper promise but backed by tangible cash flow.

Second, there are IP collaboration opportunities. February 27th marks the 30th anniversary of Pokémon, a super major IP outside the crypto circle. Similar to the blind box economy of brands like Pop Mart, the card drawing mechanism essentially follows the same logic—driving user engagement through scarcity and surprise. The prediction markets within the community are also just this same approach with a different name. Since this model has been validated in traditional consumer markets and DeFi, why can't it succeed on-chain in the card ecosystem?

In simple terms, CARDS combines three dimensions: real operational revenue, token empowerment, and popular IP collaborations, forming a relatively complete logical chain.
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SorryRugPulledvip
· 1h ago
It's another card game and blind box; I've seen this routine too many times on SOL. Pokémon's 30th anniversary is indeed a big deal, but I'm just worried that after the hype, there won't be any staying power. 27 million in revenue sounds good, but the on-chain project claims need to be taken with a grain of salt.
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nft_widowvip
· 4h ago
The logic of the gacha economy has indeed been proven both on traditional and blockchain platforms. If there's a Pokémon collaboration, it might really go viral. But how is the $27 million revenue confirmed? Did they release the financial report themselves? Be cautious in this area. The idea of free monthly card packs sounds good, but I'm worried about potential disguised rug pulls later on. I've seen too many projects like this. Games like this are piling up on Base. What exactly makes CARDS competitive... I'm a bit unsure. Is there a buyback mechanism written into the contract? It's the worst to have plans on paper; no matter how nice the rhetoric, code is more solid.
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SmartContractRebelvip
· 4h ago
Real revenue of 27 million is indeed solid, unlike those air projects that only hype concepts. The 30th anniversary of Pokémon is coming, and this timing is really good to seize. It all depends on whether the team can coordinate well. Only when the buyback mechanism is implemented can the empowerment truly be seen. Let's wait and see for now. How long the hype around the base chain can last is still a question; it feels like the trend shifts quickly.
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LootboxPhobiavip
· 4h ago
Ha, it's that IP collaboration again. Can it really make a splash this time? --- 27 million in revenue sounds pretty impressive, but I still want to see how long it can last. --- I also saw the 30th anniversary of Pokémon, but it feels like there are too many hype concepts. --- Monthly free draws are indeed interesting, but I'm worried it might turn into a price hike tactic later. --- Is the Solana card project still alive? Isn't it all cooled down now? --- Eight out of ten popular projects on Base are just cash grabs. How about this one? It's hard to say. --- The buyback mechanism sounds good, but when will it actually be implemented? --- Can the blind box model really work on-chain? It always feels like it's just a bit short. --- The rebound momentum looks good, but the bottom could still go lower. --- I believe in the actual revenue, but the token's value sense feels a bit虚.
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RiddleMastervip
· 4h ago
I also sensed the 30th anniversary of Pokémon, but whether CARDS can benefit from this wave of dividends depends on how the subsequent operations follow up. 27 million in revenue indeed looks good, but how many can truly make money? Anyway, I jumped on board with a try-and-see attitude. Wait, are you talking about genuinely free draw card packs, or is it just another conceptual gimmick? Please verify this part. By the way, when will the buyback mechanism be implemented? That’s the key to whether we can hold steady.
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SellTheBouncevip
· 4h ago
You should sell on a rebound; don't get caught up in the storytelling. Wait, you say 27 million in revenue is solid? That number is nothing compared to a truly popular consumer IP. Free card packs, buyback mechanisms... they sound good, but in the end, this logic still relies on new users taking over. Pokémon IP is indeed big, but what we're playing with here is emotion. Don't treat it as a consumer product.
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airdrop_whisperervip
· 5h ago
Damn, this logic actually makes some sense. A revenue of 27 million isn't a joke. Really? Is the Pokémon collaboration confirmed? If it really happens, wouldn't it be a huge profit? Monthly free draws—this empowerment is so sincere, unlike some projects that just talk but don't act. Hmm, I'm a bit tempted, but I still need to wait and see where the rebound goes before jumping in. Suddenly remembered how SOL's project turned out later; it seems the hype has died down. The buyback mechanism only counts if it actually starts; now, all the promises have been broken. This blind box logic hasn't been used on-chain before; it's quite interesting.
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