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Recently, I noticed a popular project on the Base chain, which reminded me that there are similar card game mechanics in the SOL ecosystem. After closely examining CARDS's recent performance, the rebound momentum is indeed impressive, so I took advantage of the correction to make some strategic placements.
First, let's talk about the project's fundamentals. The team has been operating diligently, with last year's revenue reaching $27 million, which is quite solid. Holding CARDS tokens allows for real empowerment—beneficiaries receive free card packs every month, and there is a high probability of a buyback mechanism being launched in the future. This is not just a paper promise but backed by tangible cash flow.
Second, there are IP collaboration opportunities. February 27th marks the 30th anniversary of Pokémon, a super major IP outside the crypto circle. Similar to the blind box economy of brands like Pop Mart, the card drawing mechanism essentially follows the same logic—driving user engagement through scarcity and surprise. The prediction markets within the community are also just this same approach with a different name. Since this model has been validated in traditional consumer markets and DeFi, why can't it succeed on-chain in the card ecosystem?
In simple terms, CARDS combines three dimensions: real operational revenue, token empowerment, and popular IP collaborations, forming a relatively complete logical chain.