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Current blockchain games indeed face critical issues. On one hand, gameplay design is quite rough, lacking in gaming experience, addiction potential, and playability, which only attracts Web3 participants who are in it for the money.
On the other hand, imagine if a blockbuster like "World of Warcraft" were moved onto the chain—every time you kill a monster, upgrade an item, or pick up a sword, the system pops up a window asking you to pay 0.3 USDT in gas fees, and you have to wait 10 seconds for the transaction to confirm. Honestly, who would still play?
This is a true reflection of the current state of Web3 games. Although the transaction fees for L2 solutions like OP and Arbitrum are no longer high, they are still insufficient for high-frequency scenarios like gaming. More importantly, the data for existing Web3 games is still mainly stored on game servers, only uploaded to the chain after the game ends, far from achieving real-time on-chain recording for every game action.
Where exactly is the bottleneck in the L2 architecture? While the security of Rollup is very high, it compresses all transaction data onto the Ethereum mainnet, where space is extremely limited. It's like playing games at an internet cafe—you operate on an independent machine, but the network administrator insists on uploading every mouse click to the main server. Can you imagine how expensive the network fees would be?
The only way forward for Web3 games is to support extremely high-frequency, low-value operations.
This is when we should recall our forgotten old friend—Plasma.
The core logic of Plasma is actually very simple: it’s still the internet cafe, but this time, the network administrator only needs to submit the final bill to the main server. How many monsters you killed, how many items you picked up—all this data is stored locally. As a result, the gas fees for the game can be made virtually zero.
Many say that Plasma isn’t secure enough and that data might be lost, but in gaming scenarios, this is actually a pseudo-problem. Your NFT equipment like the Dragon Slayer sword? Indeed, it requires bank-level security, and placing it on a Rollup is appropriate. But the 10 experience points you earn from killing monsters? Do you really need thousands of nodes worldwide to keep track of that? Clearly, no.
The future of high-frequency operations should be a hybrid architecture: asset security on the mainnet or Rollup, with high-frequency game interactions running on Plasma. This is the correct way to improve the Web3 gaming experience.