Looking at Walrus's design approach, I feel a bit emotional.



It registers each piece of content as an independent Sui Blob, and atomic verification sounds very secure. But there's a problem: the way human brains store memories doesn't work like this at all. We remember things as a causal chain—events are interconnected, causes determine effects, and emotions build upon each other. For example, a video’s value isn’t in a single frame but in the complete narrative: why it started → how it evolved in the middle → what impact it ultimately had.

Walrus’s architecture forcibly cuts this chain into separate snapshots. Each Blob is an island, unable to claim causal relationships with others, and cannot express "this is a follow-up to the previous event." Want to tell a multi-act story on Flatlander? You can only post N different posts, each referencing different Blobs. But Sui’s DAG consensus doesn’t guarantee cross-object temporal order, so clients can sort arbitrarily. The result is a narrative that becomes an unordered collection of graphs, breaking the causal chain entirely.

A deeper limitation lies in the Move language itself. You cannot define a Story object that contains an ordered list of Blobs and guarantees the order remains fixed—because once an object reference is created, it cannot be changed. To dynamically add new content, you’d have to break atomicity, which is a dilemma.

So the final outcome is: Walrus indeed stores data well, but at the cost of turning history into a fragmented puzzle. When everything is atomized, memories die, and the truth quietly disappears into the gaps.
SUI-0.09%
MOVE6.32%
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DataPickledFishvip
· 6h ago
That's why I always feel that Walrus's approach is a bit frustrating... Atomicity and narrative are fundamentally two parallel lines. Fragmented storage = high availability, but also = the death of narrative. You really can't have both. The immutable design of Move objects is really a bottleneck; if you want to add content, you have to recreate the object, which is too anti-human. One by one, isolated Blob islands can't build a sense of story... Sui's DAG consensus with its random sorting step is really hilarious. You think you're telling a coherent story, but the client ends up scrambling it into magical realism. So ultimately, it's a trade-off at the architectural level—security and expressiveness always have to sacrifice one.
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GasFeeCryervip
· 6h ago
This is a typical case of "selling your soul for safety." The Blob island theory sounds rigorous, but in reality, it's just dissecting the story piece by piece. Move's restrictions are truly absurd. If you want sequencing, you have to give up immutability; if you want atomicity, don't expect to tell a complete story. The designers really treat the value of narrative as air. The truth is indeed in the gaps, but I think this is more a matter of trade-offs rather than a fundamental issue. Is it necessary to sacrifice data integrity just to preserve the causal chain? We have to weigh the two harms.
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MetaverseLandladyvip
· 6h ago
Honestly, this Blob island problem really hit me, just like fragmented social networking... Without a narrative thread, what’s left?
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SerLiquidatedvip
· 6h ago
This is the real contradiction in design: security and expressiveness are fundamentally mutually exclusive. Atomization is about breaking down stories into fragments, no wonder people lament. Well said, fragmented storage = fragmented history, and the narrative authority is directly lost. Move's this locked-in design is really shooting itself in the foot; if it can't move, it can't move at all. Rather than saying Walrus stores data well, it's more accurate to say it stores a bunch of unrelated isolated islands. The causal chain is broken, so what's the point of telling any story at all.
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