Having developed blockchain games for two years, I’ve truly experienced all the pitfalls in asset storage.



Looking back at the first open-world blockchain game, at that time, large files like character models and scene maps were all stored on IPFS, and I only later realized how foolish that was. Storage costs were prohibitively high; a 10GB resource pack required at least an 8-fold replication to ensure usability. Users downloading? They often had to wait dozens of seconds, sometimes even longer. The most frustrating part was that if the centralized gateway went down, players couldn’t access the game at all. And the crazier part came later—some players discovered that the metadata of NFT items had been altered, which immediately triggered a wave of players quitting. That period was truly stressful.

It wasn’t until early 2025 that I encountered a new storage solution, and I finally saw a glimmer of hope. The design concept of using WAL tokens as ecosystem utility tokens completely changed the game. From technical implementation, cost control, and ecosystem collaboration, I spent over half a year experimenting before I gradually understood what made it different. Honestly, the value of this system far exceeds “storage” itself. The underlying RedStuff 2D erasure coding technology, community-driven token mechanisms, and close integration with the Sui blockchain are reshaping the logic of asset storage and circulation in blockchain games.

What impressed me the most was the RedStuff encoding system. This isn’t just hype; it’s a real technology capable of solving the pain points of blockchain game storage. Currently, the second blockchain game I’m developing has over 200 character NFTs, 15 high-definition scene maps, and a bunch of dynamic interactive resources, totaling 85GB of data. If I had used previous solutions… just thinking about it gives me a headache.
WAL-3.36%
SUI-2.48%
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GasOptimizervip
· 7h ago
Damn, that IPFS setup is really a scam, I've fallen into that trap too --- Metadata was altered? That’s just too outrageous, can players not quit the game? --- 85GB on IPFS will probably take forever haha --- RedStuff erasure coding is indeed interesting, but can the cost really be reduced? --- So, if you choose the wrong storage, the game is doomed --- Storing large files on IPFS is basically suicide, I should have thought of that earlier --- The WAL ecosystem token design seems promising? Tell me more --- Two years of lessons learned from falling into traps, this money was well spent --- Gateway crashes and you can’t access the game? That’s just too bad --- Now I understand why some blockchain games disappear after a while, because they didn’t get the storage right
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GasFeeNightmarevip
· 7h ago
Another painful history of storage costs... Just thinking about copying 10GB with 8x the miner fee makes me want to vomit.
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RugpullSurvivorvip
· 7h ago
Damn, the IPFS setup is really a scam. I was also fooled before. 8x redundancy is just pushing blood pressure to the max. Wait, is the WAL scheme really that amazing? Sounds a bit exaggerated. The question is, will this setup on Sui become the next cash grab? RedStuff encoding sounds fresh, but are there real projects running data on it? Bro, is there a comparable scheme? I always feel like I might get cut again.
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MysteriousZhangvip
· 7h ago
Really, the IPFS system should have been phased out long ago, it has caused many project teams to suffer.
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LadderToolGuyvip
· 7h ago
That IPFS setup is really a nightmare; we've also fallen into the trap. Only by being fooled can you upgrade. The heartbreaking part is that you have to spend real money to learn the lesson. RedStuff's technology is indeed quite impressive; worth collaborating with.
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DeFiAlchemistvip
· 7h ago
ngl the redemption arc here is giving "philosopher's stone moment"—IPFS cost hemorrhaging finally meets actual protocol alchemy
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