Sparkjs 0.2 version is coming soon, bringing significant performance improvements. The rendering performance of the new version has increased by approximately 20% compared to the previous generation, and the overall optimization effect is quite impressive.
There has been important progress in cross-platform adaptation — performance on mobile and VR environments is both smooth. This is thanks to the optimization of LoD (Level of Detail) and large scene streaming transmission technology. Notably, scene data can be directly read from object storage in pages, without the need for a local cache layer, greatly simplifying deployment complexity.
For developers, this solution significantly improves efficiency when handling massive scene resources, benefiting both metaverse applications and 3D interactive platforms.
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GasFeeCry
· 4h ago
A 20% performance improvement sounds good, but can you really feel it? I mainly want to know if the gas fees are cheaper because of this haha
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It's another LoD optimization, to put it nicely, it's a reduction in details, but this kind of handling is indeed needed for VR
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Direct object storage reading? Saved local cache... Now deployment is much smoother, finally no need to fuss over those configurations
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20% sounds average, but if it really runs, it’s definitely more worry-free, especially for the brothers working on the metaverse
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Streaming media transmission technology has been upgraded again, I wonder if the bandwidth usage has decreased accordingly, that’s the real key
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NFTBlackHole
· 4h ago
A 20% improvement sounds good, but I wonder how it actually performs in real tests... How do they evaluate the smoothness on the VR side?
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TokenTherapist
· 5h ago
A 20% performance boost sounds good, but what I really want to see is whether VR can run stably... After all, there have been too many reports of frame drops before.
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GasFeeTears
· 5h ago
A 20% performance boost sounds good, but you won't really know until you run it; don't let it be just on paper.
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RetroHodler91
· 5h ago
A 20% performance boost sounds good, but how stable will it actually run in real use... If VR still drops frames easily, it will be pointless.
Sparkjs 0.2 version is coming soon, bringing significant performance improvements. The rendering performance of the new version has increased by approximately 20% compared to the previous generation, and the overall optimization effect is quite impressive.
There has been important progress in cross-platform adaptation — performance on mobile and VR environments is both smooth. This is thanks to the optimization of LoD (Level of Detail) and large scene streaming transmission technology. Notably, scene data can be directly read from object storage in pages, without the need for a local cache layer, greatly simplifying deployment complexity.
For developers, this solution significantly improves efficiency when handling massive scene resources, benefiting both metaverse applications and 3D interactive platforms.