What's missing from most card games today?



You want a level playing field—not pay-to-win nonsense. Deep lore that actually makes you care. Game mechanics that have you coming back for more. Rewards that matter when you win. And cards worth collecting, not just grinding through.

That's the vision behind Berserk. A CCG built around what players actually need: fairness, depth, engagement, real value, and ownership that means something. Every card pull matters.
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PonziDetectorvip
· 5h ago
Another card game claiming to be "anti pay-to-win," but where is the actual revenue data?
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tx_pending_forevervip
· 5h ago
Another card game claiming to be non-pay-to-win. I'll trust you this once, let's see how it goes.
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CryptoFortuneTellervip
· 6h ago
Honestly, card games are too grindy now. I really get annoyed when spending money makes you invincible. The idea behind Berserk actually aligns with my thoughts.
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