Onchain PvP isn’t just a game loop, it’s a brutal infrastructure test in disguise.
+ Ultra-low latency. + Zero fees. + Live mainnet writes under heavy load.
@blockstranding’s “experimental playground” holds up, it’s more than a demo it’s proof that high-frequency, state-intensive mechanics *can* exist end-to-end onchain without breaking UX.
The upside? Once you solve for speed + cost in a setting this punishing, every lighter use case suddenly becomes trivial.
#STRAND might be showing the future before the genre even exists
This page may contain third-party content, which is provided for information purposes only (not representations/warranties) and should not be considered as an endorsement of its views by Gate, nor as financial or professional advice. See Disclaimer for details.
Onchain PvP isn’t just a game loop, it’s a brutal infrastructure test in disguise.
+ Ultra-low latency.
+ Zero fees.
+ Live mainnet writes under heavy load.
@blockstranding’s “experimental playground” holds up, it’s more than a demo it’s proof that high-frequency, state-intensive mechanics *can* exist end-to-end onchain without breaking UX.
The upside?
Once you solve for speed + cost in a setting this punishing, every lighter use case suddenly becomes trivial.
#STRAND might be showing the future before the genre even exists