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Don't remind me again today

When chatting with outsiders about blockchain games, I usually throw out a conclusion: "LOL Land? It's the kind that even your elders can handle." There are no complicated liquidity mining issues, nor are there economic models that span dozens of pages; it's just rolling dice, moving on a board, and collecting bonuses.



Sounds like something an elementary school student could do? But this seemingly "foolproof" design has generated $6.5 million in revenue over six months, with a stable monthly active user base of 630,000. Many people think this has hit the sweet spot, but I believe— in an industry that treats "complexity" as a moat, it has instead carved out differentiation through "restraint."

First, let's break through this entry point. LOL Land allows login with social accounts and gas-free interactions, simplifying the entire process to the extreme: just click to play. Behind this lies two counterintuitive designs:

First, the wallet is not a prerequisite task, but a delayed reward—only after you have enjoyed the experience and developed stickiness will the system guide you to "unlock advanced permissions".

Secondly, the payment logic has changed from "top-up" to "stake $LOL to upgrade to VIP", with the principal being refundable at any time—switching the mental account from "sunk cost" to "reversible decision", thereby halving the conversion resistance.

This retention strategy is even more extreme. The points system has a decay mechanism: if you earn 100 points today but don’t log in tomorrow, it drops to 90. The harshness of this curve lies in its ability to counteract scripts (idle accounts are ineffective) while also forcing users to "at least interact a little each day."

Those who have done user growth understand that this kind of "loss aversion" is much more effective than "reward stimulation." Many GameFi projects pile up task points into a numerical competition, while LOL Land creates a sense of urgency with decay, producing a feeling of "if you don't come, you'll lose."
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liquidation_watchervip
· 12-01 23:11
Indeed, this is what a product manager should learn. Simplifying to the extreme actually wins. However, that decay mechanism, to put it bluntly, is still a form of hunger marketing. Can it hold up in the long term? Foolproof design is indeed appealing, but breaking the circle is difficult. This logic is a reversal of traditional thinking in blockchain games, I respect that. I've seen the wallet delay tactic before, but the stake refund part is indeed a loss. 630,000 monthly active users is not small, but is the conversion rate realistic? Wait a minute, isn't this just the "immersive" social aspect of blockchain games? 6.5 million in half a year, averaged out that's only about a million a month, worth bragging about? The loss aversion curve, I think the most toxic part is here.
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MetaverseMigrantvip
· 11-30 13:37
Oh wow, this is a case of complexity backfiring, and it's quite fierce. It's a bit like reverse thinking, right? While everyone is focused on economic models, it created something that even a "fool can do" and instead gained popularity. The decay integral technique is really brilliant, directly hitting people's psychological weaknesses. I have to say this product design is indeed impressive. However, speaking of which, the real point of interest is how long this monthly active user data can be maintained.
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EntryPositionAnalystvip
· 11-29 21:48
Wow, this design concept is indeed brilliant, directly reversing the thinking of most blockchain games. --- To simplify to this extent and still produce data shows that complexity is really just a false moat. --- Loss aversion really works; daily score drops forcing log ins are harsher than any benefits. --- No Gas + social log in, this truly reduces the mental burden, while other projects are still researching tokenomics. --- Staking VIP instead of spending money shows a meticulous approach to psychological accounts. --- From entry to retention, it’s all reverse thinking; this is what truly understanding users means. --- 6.5 million in half a year is still quite good, just don’t know how long this wave can last. --- Delaying the Wallet aspect is brilliant; many people get stuck at the wallet login step. --- The decay mechanism is essentially a disguised way to enforce daily activity; it’s meticulous but has a bit of a trick.
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RugResistantvip
· 11-29 21:44
hold up, analyzed the mechanics thoroughly here—that point decay system is basically psychological manipulation wrapped in game design. red flags detected on the "reversible decision" framing tbh, still feels like sunk cost psychology just with extra steps. ngl the 6.3m uad revenue in 6 months raises questions, need further investigation on token emission rates before calling this legit...
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MidnightTradervip
· 11-29 21:42
Ah, this is true product sense! It's much better than those projects that boast about complexity all the time.
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GhostChainLoyalistvip
· 11-29 21:38
Wow, this is what product thinking is about. The loss aversion strategy is amazing!
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