Play-to-earn was probably the last mega narrative that actually pulled mainstream users into crypto at scale. Back in the day, gaming guilds were literally minting money through scholarship models—they had that golden window. Some of them evolved into legit VCs or full-fledged projects that survived the crash. But plenty also went to zero. As for the games themselves? Most tried to pivot when the music stopped, but the model broke. You had guilds acting as capital providers, players grinding for yield, and tokenomics that only worked in a bull market. Once liquidity dried up, the whole ecosystem fragmented. Some of those early guild models were genius from a capital efficiency angle, but they were built on unsustainable growth assumptions. The GameFi space learned hard lessons about sustainable play incentives versus pure speculation.

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MultiSigFailMastervip
· 4h ago
To be honest, the P2E wave was indeed the last narrative to bring a large influx of newcomers. Thinking back now, it’s quite surreal. Back during the parade guild phase, it was like printing money, but most of them ended up failing completely. Chain games still haven't figured out how to play them properly.
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MemeEchoervip
· 4h ago
The play-to-earn wave was indeed crazy. Looking back now, it was just a bubble... But I have to admit that the guilds that survived really have some skills.
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RugpullSurvivorvip
· 4h ago
The play-to-earn wave was indeed the last top narrative. Looking back now, it feels a bit surreal. Those guilds relied on the scholarship model to print money like crazy—truly chosen ones... The incarnations of VC who survived, and those who died lost everything. What about the games themselves? Everyone wanted to struggle and turn around, but found they simply couldn't; tokenomics only work in a bull market. Once liquidity dried up, the entire ecosystem shattered instantly. The former "capital efficiency geniuses" all turned into jokes.
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