Many people haven't realized that the current PIXEL is actually just in the initial stage. The upcoming major update, Chapter 2, will fundamentally change the entire game's revenue logic.
In the first chapter, all players produce the same resources on the same plots of land, which leads to little difference between big players and small players, resulting in severe resource oversupply and continuously falling prices. By the second chapter, the game ecosystem will be completely upgraded.
The most core change is the introduction of a resource attribute grading system. Different plots will have unique attributes—some land can only cultivate high-level plants, while others can only mine rare minerals. More importantly, the Tier level system divides resources into four levels: Tier 1 to Tier 4. Low-level resources need to be upgraded to higher levels through synthesis. What does this mean? The opportunity for middlemen arises. Previously, players could only earn money from their own land production. Now, you can arbitrage in the market—buying resources of a certain level at low prices and selling them at high prices to profit.
But if you just log in daily to use up your stamina and then leave, you are destined to become a pure "screwdriver." What skills do experienced players master?
First is stamina management. The Sauna at the town center offers free stamina recovery, which is crucial. VIP users even have a dedicated area. If you don't make full use of this mechanism, your stamina will always be tight. Second is skill specialization. Instead of learning a little of everything, it's better to deeply focus on one core skill. Only then can you build competitiveness in a specific field and seize market share. These subtle differences are exactly what separate experts from ordinary players.
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YieldFarmRefugee
· 9h ago
Another new version story of harvesting the little guys again.
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MemeKingNFT
· 9h ago
It sounds like the same old narrative of "upgrade and turn things around"... When Chapter 2 really arrives, I'll believe it.
The world's resources are heavily copied; now changing the classification can avoid internal competition? Nice words, but on-chain data speaks for itself.
To put it simply, you still need capital to arbitrage; retail investors are always stuck in the position of the bag holder.
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ApeWithNoChain
· 9h ago
It's just another upgraded trick, all talk but in the end the big players eat the meat while retail investors drink the soup.
Chapter 2 is just systematizing the wealth gap. I've seen the Tier level gameplay many times in other blockchain games.
Stamina management, skill specialization—all rely on time accumulation and capital. Ordinary people simply can't compete with professional players.
Wait, is the free sauna real? If I can really get free stamina, I need to reconsider.
To put it simply, middlemen are the biggest winners. Retail investors might as well forget it.
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liquidation_surfer
· 9h ago
I'm already over the middleman arbitrage tricks. The problem is that retail investors simply can't compete with the speed of big funds.
If Chapter 2 really arrives, the winners will be those who secured early land plots with advantageous attributes.
Stamina management? Sauna rooms? Honestly, it's still a game for paying players. I just want to ask, how can ordinary people compete?
The logic of combining and upgrading Tiers is actually about extending the lifecycle, fearing that the token will continue to collapse.
Without liquidity, there's no arbitrage space. When that happens, it'll just be a mess.
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fren.eth
· 9h ago
Here comes the hype again about upgrading. Can Chapter 2 really save the market?
Chapter 2 is indeed here, but can this Tier system truly solve the resource surplus? Feels like just a new way to exploit new players for quick gains.
Stamina management in the sauna room, acting like some secret trick—still, you have to spend money to compete and win.
Wait, the middleman model? Isn't this just encouraging hoarding and speculation? There will be another crash soon.
I agree with specialized skills, but only if the official doesn't change the settings again. Don't cause more trouble.
Many people haven't realized that the current PIXEL is actually just in the initial stage. The upcoming major update, Chapter 2, will fundamentally change the entire game's revenue logic.
In the first chapter, all players produce the same resources on the same plots of land, which leads to little difference between big players and small players, resulting in severe resource oversupply and continuously falling prices. By the second chapter, the game ecosystem will be completely upgraded.
The most core change is the introduction of a resource attribute grading system. Different plots will have unique attributes—some land can only cultivate high-level plants, while others can only mine rare minerals. More importantly, the Tier level system divides resources into four levels: Tier 1 to Tier 4. Low-level resources need to be upgraded to higher levels through synthesis. What does this mean? The opportunity for middlemen arises. Previously, players could only earn money from their own land production. Now, you can arbitrage in the market—buying resources of a certain level at low prices and selling them at high prices to profit.
But if you just log in daily to use up your stamina and then leave, you are destined to become a pure "screwdriver." What skills do experienced players master?
First is stamina management. The Sauna at the town center offers free stamina recovery, which is crucial. VIP users even have a dedicated area. If you don't make full use of this mechanism, your stamina will always be tight. Second is skill specialization. Instead of learning a little of everything, it's better to deeply focus on one core skill. Only then can you build competitiveness in a specific field and seize market share. These subtle differences are exactly what separate experts from ordinary players.